A web and native app with a mission to enhance university students experience by strengthening their skills and polishing their networking abilities.

Propel


Deliverables
User research, affinity mapping, persona, wireframes, UI/UX, usability testing feedback

Team
Paola
Sheena
Julene
Alex

Tools
• Figma
• Miro
• Google Survey
• Zoom

My Role
• Designer
• Prototyper
• Usability moderator

Timeline
1 month - Springboard Industry Design Project

The Challenge

Canadian university students often don’t have a plan for work while in school or after graduating

OVERVIEW

Client Goal

Propel wants students to:

  • Connect with hiring managers

  • Join clubs and attend events to increase student skillset

  • Feel in control of their skills and their future career trajectory

Outcome

An app that builds university student’s confidence by strengthening their hard and soft skills to land a job of their liking.

  • Students meet hiring managers through student clubs and events to build on their resume.

  • These skills are added on the propel platform to attract hiring managers, apply, and land a job.

How might we encourage and boost job and potential career opportunities for students?

OPPORTUNITY

RESEARCH


Empathizing with the user

Primary Research

We surveyed 8 Canadian students ages 18-20 years old from various majors and stages in their university career.

Secondary Research

We looked at student’s perspective on the job market and clients old user testing reports.

Source

Results

  • Anticipated student loan debt

  • Volatile work force (especially due to COVID)

  • Belief in their own abilities

  • Intimidation of job titles and lack of experience

  • A need for guidance

Insights and findings

Intimidating Platform

Job titles and job search platforms are overwhelming

Standing out

A soft introduction or connecting with recruiters beforehand

“Interesting” jobs

Leverage soft skills and hidden talent(s) to widen work opportunities

Persona

Sadie is based on our findings. We used this to understand her point of view in navigating through the prototype.

IDEATE


Concept Sketches

Sketches helped us see how Sadie would interact from onboarding to the home screen. We added elements from our research she would want to see to push her along in exploring the discovery screen. Here she can boost her confidence and beliefs about her skills by joining and attending events.

Wireframes

Due to time constraints we moved straight to mid-fidelity designs to start our user testing.

Onboarding

Home & Discover

Profile

Job posts

SOLUTION


Iteration 1

The prototype has the following tasks:

  • Signing up

  • Attending an event

  • Looking and applying to job posts

TESTING


Validating the Designs

1 round of moderated zoom interviews with 3 college students.

Issues

  • 2/3 participants wanted to see job posts and updates on the home screen that matched their skill set

  • All participants mentioned they wanted to add skills and experiences on the profile screen

  • 2/3 participants wanted to use a search bar on the discovery page to search for specific clubs

Learnings

  • Show job posts on the home screen to give wider range of options students can engage on the home screen

  • Have “experience” or “add“ button on their profile and home screen if the profile isn’t 100% completed

  • Bring up the search bar to the top of the discover screen

KPI’s

How would success be measured?

Recurring club and event attendance 

Program’s high and low attendance helps Propel in refining their offerings to provide the necessary programs to sharpen student skills and get a suited job.

An increase in students job applications

Understanding the types of roles students are applying, and if it’s related to their major or not.

Students getting hired

Examine student’s skill development approach and job hunting process to better help others succeed in their job search.

REFLECTIONS

Key Learnings

Group meeting times

Scheduling and working was challenging with my team living in different time-zones. If one of us lead the team, it would’ve changed:

  • Group dynamics

  • Meeting deadlines

  • Work quality

The Big Picture

To see a high level view and understand Sadie’s experience with each task, we could’ve used:

  • User stories

  • User journey

  • User flows

Qualitative Research

To understand what a student does, thinks, and feels daily about graduating and looking for work, we could’ve used:

  • Diary study

  • Ethnography study

What we would’ve done differently

Accurate audience

It was challenging recruiting Canadian students due to their summer break and our 1 month deadline. We could’ve:

  • Asked the client to invest in user interview platforms to gather and work with more accurate data

More User Testing

It was also challenging finding American students to test with. We could’ve:

  • Done more user testing with the incorporated feedback gained from our first usability test

  • Test on participants that better fit the target user